

The gameplay trailer for FIFA 18 which was released on 10th June featured popular goal celebrations by Cristiano Ronaldo, Antoine Griezmann, Paulo Dybala, Jamie Vardy and Blaise Matuidi. Every year when EA Sports releases a FIFA game, they try to slip in a few goal celebrations which have been made famous by certain iconic players. The contextįIFA 18 is only a few months away from release, and fans are really excited as to what the game has to offer. Griezmann was impressed by how the Frenchman celebrated his first League 1 goal that he wants it to see it in a video game. The goalkeeper as well, because in goal you want a player with high skills.Atletico Madrid star Antoine Griezmann said that EA Sports should add Patrice Evra’s goal celebration in FIFA 18. Personally, Ronaldinho, I think a lot of people love his skills, they’re crazy. You mentioned the difference Icons make, which are you most looking forward to? You feel them right away with every point on the attributes so we made sure from 80 to 99 you see that distribution." "But if you have someone like Messi, he can also dribble but he’s explosive, you feel it and then you pass the ball to someone like Pique he’s probably going to have to pass as he’s not going to be able to hide the ball as tightly. In dribbling, for example, if you have Iniesta, who is very good at dribbling, maybe not super close, he can still hide the ball and you can feel it.

"So, if you manage to get a team with Icons with very high stats you will feel right away the factor of them in gameplay.

It used to be maybe for pace, but now you will feel it for all the other attributes, passing, shooting, dribbling. So, if you have Messi who is 91 pace and later on you have one with 93, those two points make a difference. "We made sure that every single point in the attributes matters, so you can see a difference. "I can’t tell you exactly who to use, because that depends. it’s about personality."ĮA Sports With so many players rated so highly in FIFA this year, how do you make them feel different? "I’m from Mexico and when I play with Club America, which is my favourite team, I can really feel the difference between the different players and they adapt to the way I play so I can do a very good job with them against probably better teams and I feel it will be the same for other people and other teams. You can actually cross the ball which creates new types of play which is what we want with FIFA."Īway from the marquee teams, are there any smaller teams you’d suggest players play with? "With all those things crossing just feels different, it’s a possibility you don’t have to cut back inside and dribble into the box. If I’m not facing the goal, I need to be at the right speed, facing the right angle to have that beautiful, nice cross that may end up in more scoring opportunities. Also, user skill, so it’s not about taking a random cross. "There’s a lot of attributes involved too, so the better the crossing attribute of the player, the more chances for the perfect cross. If you want a ground cross you have to hold the right bumper, if you want a very high cross, because you know you have a tall attacker, for example, you hold the left bumper and cross. First of all, we changed the mechanics, so now a regular cross by default is going to have a more driven and curved trajectory. A lot of players found crossing hard in FIFA 17, how have you changed that in FIFA 18?
