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Polearm master spell sniper
Polearm master spell sniper






polearm master spell sniper
  1. POLEARM MASTER SPELL SNIPER HOW TO
  2. POLEARM MASTER SPELL SNIPER MODS

29 damage before we've accounted chance to hit, less than the adjusted GWM build presented.

polearm master spell sniper

Your build would do around 1d6+1d8+3, or 11 damage on reaction, and another 18 when it's finally your turn. 2d10+1d4+9+30+9=61.5 damage, or more like 30 DPR after accounting chance to got with advantage. Now, if you set up with darkness and hexblade curse on round 1, you'll do three attacks the following round with advantage. If you want to stick with PAM, I'd grab a halberd, then get grab GWM. So, if you want to create a high damage build, it won't be done in a single turn with a hexblade as you'll want some set up. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon this attack uses the same ability modifier as the primary attack. You would need to toss in another feat like crusher into the mix, but by then we're talking about a build centered around a single trick. Polearm Master You can keep your enemies at bay with reach weapons. But to use it on a half-hearted booming blade when things get in range? Not worth it in my opinion.īuilding around booming blade is such a trap, because more often than not, you don't have a reliable way to proc the secondary damage. You could have saved it for when things are running away from you, and you'd get your whole booming blade value out of it. You could have saved it for shield instead. Because of the limited number of spell slots, there are some common feats. When does the bonus action for PAM kick in? Was it worth taking a whole feat to access it that late in combat? I wouldn't say so. Most Dungeon Masters (DMs) allow characters to take feats but before you just. Maybe you want to use your hex spell too. You're a hexblade, so you'll want to lay down your hexblade curse. So, there's a number of issues that is see with this build, and namely revolves around bonus action bloat and it's low damage overall. They are decided as spells on HEX - Armor of Agathys - Darkness, for the other spells instead total indecision.ĭo you think it is a good idea to try to take this path or should I eliminate the idea of ​​the polearm + warcaster combo compared to other builds? Like Eldritch Invocations I thought I would use: Stat: 8 STR / 14 DEX / 16 CON / 8 INT / 10 WIS / 16 CHAĪt LV5 on average I would attack with the Quarterstaff 1d6 + 1d8 (booming blade) +4 when they enter range and 1d6 + 2d8 (booming blade) + 4 when they go out of range. Master of Sorcery and Incantation, capable of casting spells very quick.

POLEARM MASTER SPELL SNIPER MODS

I thought I was doing something like this:Ĭombo I'd like to use (Blooming Blade triggered by Polearm Master's AOO both when monsters enter my range and when they exit) Many players who main snipers would like the mods and stats to make their shots. In addition to War Caster and Polearm Master.

POLEARM MASTER SPELL SNIPER HOW TO

I would need some advice on how to improve my idea of ​​Hexblade build for a campaign where I will start at lv2 and finish at lv10, the concept is to create a Melee DPS that does a lot of damage in 1 round, that has control spell and that has as a combination of Feats Polearm Master + Warcaster. I missed that using BB with a reach weapon would require the Spell Sniper feat.








Polearm master spell sniper